Panel: Can You Make an Artistic Hit Game?
13/11 | WEDNESDAY | 15:00 | HUB385
open to public
The events are realized as part of Interactive Empathy, a gaming and citizenship project organized by Institut français de Croatie and Goethe Institut Kroatien, supported by Franco-German Cultural Fund.
The panel discussion will explore many facets of an artistic approach to video games: how game designers and artists create games that push the creative limits of the medium, the use of interactivity to tell stories players can empathize with, the approaches to educating and empowering young creators to explore the artistic possibilities of video games, as well as the ways of creating an environment in which creative video games can flourish. Srđan Laterza, author of the Interactive Empathy project, will moderate the panel discussion with esteemed game designers, artists, educators, and policy makers from Croatia, Germany, and France.
Works as a writer and creative director, crafting interactive experiences and communication strategies for leading brands, advertising agencies, IT companies and cultural institutions. Author of indie game exhibition Politics of Emotions (2018) and the festival 1000 New Lives. Together with the Goethe-Institut and Institut français, he created Interactive Empathy, an interactive storytelling educational program, in collaboration with the Reboot conference, Animafest, Gamechuck studio and universities in Croatia.
Studied Intermedia Design at the University of Applied Science in Trier with a focus on film, animation, and games. Since then, he has worked on various projects across different design disciplines, as a freelancer and on collaborative projects. He joined btf during the development of the company’s second game, Game Royale 2, and wrote his master thesis about Trüberbrook’s workflows and pipelines for asset production. Hans is now Lead Artist of btf’s Game Development Department.
A game designer specialized in storytelling. He broke into the game industry as an AI designer at Amplitude Studio. He founded his studio with former schoolmates to make Event, a science-fiction game heavily inspired by movies like Solaris, 2001: A Space Odyssey, or Moon. Currently, Emmanuel works as a freelancer while teaching narrative design at gaming schools. His last collaboration was with Accidental Queens on Alt-Frequencies, a mobile game about news (fake or not) and power.
CEO of Gamechuck, a game studio that has developed several video games, newest of which is vApe Escape, published by international publisher Humble Bundle. He is currently working on Trip the Ark Fantastic, the first Croatian game selected by the MEDIA sub-program of the EU fund for the development of video games. Gamechuck was featured on local and international events such as AzPlay Bilbao, Filmteractive Warsaw, Zagreb Design Week and many more.
A German designer based in Berlin. He graduated from the Potsdam University of Applied Sciences in 2012. He started out as a designer and art director at btf, focusing on music videos, motion graphics, and main titles for TV shows, series, and films. Working as the author and director of the award-winning adventure game Trüberbrook, he became Head of btf’s newly formed Game Development Department in 2016.
After graduating in English and Polish Language and Literature from the Faculty of Humanities and Social Sciences in Zagreb, she earned her Master’s degree in Cultural Policy and Management (University of Arts in Belgrade and Université Lumière Lyon 2). She worked as a foreign language teacher, translator, producer of Animafest Zagreb and as an independent cultural producer and manager. Since 2017, she is Head of the Media and Audio-visuals Office of the Croatian Ministry of Culture.
For many years, along with his work in the audiovisual sector, he has been involved in cultural management and education in the field of film and television, and more recently in the field of video games. As the Vice-Dean for International and Institutional Cooperation of the Academy of Dramatic Art of the University of Zagreb, he manages the project “Edu4Games – Development of occupational and qualification standards, and new study programs in the field of video game design and development”.